Monday, August 30, 2010
New Video, Incubator & Professional Presentations
The latter presentation will present an idea I am currently designing and that is a virtual world business incubator. The program will be based upon a dual-track curriculum I will instructionally design in 2011. The curriculum tracks will be teaching how to launch and eCommerce website and, how to create a presence in Second Life, to post the same products you have on your website, on a specific parcel of land at Wyoming Entrepreneur Island (vCommerce).
Should be an interesting project. I am proposing to my doctoral committee that the instructional design be my general exam. We'll see what they say...
Tuesday, June 15, 2010
Real Life Storefronts coming to Facebook, when are they coming to Second Life?
So when will real life storefronts be brought into Second Life (SL)? Yeah I know, there are plenty of storefronts in SL for virtual goods, but they practically all violate eCommerce conventions which state that online shopping should be easy and convenient. Using Lindens to buy is neither. Also, SL has yet to really enter the domain of buying real life products inworld.
It's time for Linden Lab to open up this market so people can starting buying and selling real life goods in Second Life which will only serve to bring more residents and, revenue streams for this company who seems to be at yet another crossroads. PayPal is already integrated with SL, sort of, but could really become a strategic business partner if people could buy real life products right in SL and with ease.
What do you think?
Thursday, April 8, 2010
Review: Version 2 of Second Life Viewer
Friday, March 26, 2010
Native American Art Exhibit set to start April 2nd
I am going to experiment with Second Life inworld marketing and see how traffic increases or not. Having a little trouble finding a decent counter that makes it easy for people to join our group.
Here is a photo of the exhibit, which takes place in the middle of the great plains of our island, right next to Old Faithful Geyser.

VISIT the exhibit:
http://slurl.com/secondlife/Wyoming%20Entrepreneur/137/60/24
Tuesday, February 9, 2010
New Second Life Train and what a sweet ride...
Come visit by clicking the link:
http://slurl.com/secondlife/Wyoming%20Entrepreneur/174/37/23

Wednesday, January 27, 2010
Native American Art show Coming to Wyoming Entrerpreneur Island April 2010

Just finished a meeting in Second Life with a representative from the Wind River Indian Reservation, located near Lander, Wyoming.
We collaborated on a Native American Art Show project that will feature 17 Native American artists on Wyoming Entrepreneur Island, April 2010. The exhibits will likely stay for a few weeks starting at the first of the month. One example has been placed in the Old Faithful area and can be found by following this URL:
http://slurl.com/secondlife/Wyoming%20Entrepreneur/141/42/24
This will be our island roll out event, and, something awesome!!!
Saturday, January 23, 2010
Rideable Horses and Driveable Stagecoaches


Monday, January 11, 2010
Interviewed by Second Times Reporter
Myself being interviewed by a Second Life newspaper
Tuesday, December 15, 2009
Rodeo Comes to Wyoming in Second Life
This is a low level interactive object but a small start to a much more interactive island. It is interaction with objects that will become the hallmark of this learning sim, along with quality learning activities.
The rodeo is located at: http://slurl.com/secondlife/Wyoming%20Entrepreneur/35/220/25
Today I tried the language exchange site for the first time, called Instituto EspaƱol. I spoke with someone from Arizona and another person from New York. Very nice to practice my Spanish a little. We used audio of course, although using text would also have been a positive experience.
Language exchange is one of the most successful educational efforts to date in Second Life.
Also, the train is fully operational although I can't say the same for Old Faithful Geyser. The latter is proving to be a real challenge.
Finally, wild-life has come to Wyoming!
Thursday, December 3, 2009
Wyoming Entrepreneur Island on Cybergrrl Oh Show in Second Life
Watch the video below:
Tuesday, November 17, 2009
Video: Old Faithful erupts against a Devil's Tower backdrop
Made presentation to our Advisory Board yesterday, which seemed to be well received. These are important people in Wyoming.
Christmas break should lend some time to keep the work moving along and hopefully, I can take some building classes during this time, in Second Life of course, and become a decent builder. Takes times and effort though.
Enjoy the Video:
Friday, November 13, 2009
Train being installed Today
Thursday, November 12, 2009
Old Faithful Geyser finds its way into Second Life
The final version will be visually richer, and erupt more often.
Here is a link to the island:
http://slurl.com/secondlife/Wyoming%20Entrepreneur/128/128/26
Wednesday, October 21, 2009
University of Texas to Roll Out Statewide Second Life Offerings
At a presentation in Second Life today, the project lead did not give highly specific details of what "being involved" translates to. But, one may assume research, and teaching and learning will be at the core of all activities.
Read the BLOG article HERE.
This is huge and bolsters both a higher ed presence in Second Life and, solidifies the Linden Lab lead in the virtual world arena.
Spread the news...
Saturday, October 17, 2009
Breast Cancer "Pink" event a Hit in Second Life
I recently read an article from the Journal of Information Systems Education (refereed) titled Extending the classroom through Second Life. The authors report a figure from 2007 that states "80 percent of active Internet users will have a virtual presence in the form of an 'avatar' in at least one virtual world by the end of 2011." If true, online 3-D virtual worlds will indeed become the second great Internet revolution, possibly as great in magnitude as the world wide web itself.
So what does this all mean and why is virtual world technology becoming such a sociocultural phenomena? Since the Romans introduced the concept of a world wide web by building their extensive road system, human beings have reached out with manifest destiny-like ventures to extend life to and beyond all possible borders.
Once we learned to use email we extended societal borders greatly but lost some human touch in the process. Now, we are claiming it back and virtual worlds is one way we are doing that. Nonverbal communication cues are part of Second Life and similar environments, unlike practically any other medium on the web right now.
This morning in Second Life I attended a live Folk concert broadcast from the U.K., then attended a class on basic building in Second Life, both broadcast in real time. These are great technologies that will eventually be present on Wyoming Entrepreneur island.
Stay tuned.
Tuesday, October 13, 2009
ReactionGrid and OpenSim, Far from Prime Time
When I first logged onto Second Life I downloaded a file for a minute or so, then launched and was in-world within one minute.
Today I went to check out ReactionGrid and OpenSim considering there is some buzz in higher ed about them.
I had to download 2 files for ReactionGrid, neither of which were described well, and the list of instructions was outrageously long. Then, the system rejected my password after all that. So, okay, what a pain but I reset the password and the system then rejected its own password.
At OpenSim, I clicked on the download file, after confusing to non-existent instructions, and the file would not download.
With all its problems, Second Life is supreme and there is no close second, nor is there any evidence that a viable competitor is on the horizon.
Back to consumer behavior; consumers don't want or need a hassle or a bunch of geeky instructions. They want a product delivered, with the consumer in mind.
Anyone disagree or agree? Leave a professional, informed comment.
Tuesday, October 6, 2009
Terraforming in Place
One may now see the major areas of our island.
Today I have been shopping a little for horses and trains. Our steam engine train will carry people around the island, past all of the attractions and locations. Horses are a little trickier. A good horse for a Second Life island, can be quite expensive. I would like our horses to be rideable without someone attaching them to the avatar, and, I would like them to return to their parcel once someone gets off, and start grazing. Plenty of horses, but a good one is so far is about L$10k which is too much.
Monday, October 5, 2009
Island Build Markers in Place

She (our builder) has placed markers around the island in preparation for the build. When setting a timeline, and assuming we do not broaden the scope of the project, the initial build will be finished December 1, 2009. This will be Wyoming Entrepreneur Island 1.0.
Wyoming Entrepreneur Island 2.0 build will take place in 10 months from now and include much more interactive objects on the island that teach entrepreneurs business basic through fun activities and games.
Tuesday, September 29, 2009
Will Second Life be replaced by a Competitor?
Linden Labs product Second Life has competition brewing and making progress. Seemingly the new and sustainable frontier of virtual worlds is higher education, whose momentum is only growing. Using peer-reviewed academic journals as an indicator, there is a lot of research and interest in academia, even though "some" of the seniors and older boomers in higher ed are sure this is a passing fad. Kind of like...automobiles.
Back to the lack of guarantees in business, a competitor can take advantage of the king/queen of any market by preying on a product's weaknesses. Let's face it, SL is not intuitive, but it is powerful. It is hardly free to own an island, yet higher ed gets one for half price.
In the list below are some of the major players in the virtual world arena, although there are certainly others. Of note is OpenSim which is open source, and ReactionGrid which is going head to head with SL for education and business marketshare. Perhaps one of SL's competitors will keep better check on much of the anti-social behavior and sexuality found in Second Life, which steers quite a few people away. And again, the complexity issue must be overcome.
Anyway, the worlds below are interesting. Although not competing with SL's adult grid, check out Indiana University's Quest Atlantis. This is what the site says: Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-16, in educational tasks. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. Participation in this game is designed to enhance the lives of children while helping them grow into knowledgeable, responsible, and empathetic adults.
ActiveWorlds
http://activeworlds.com/
Forterra
http://forterrainc.com/
OpenSim (open source)
http://opensimulator.org/
QuestAtlantis
http://questatlantis.org/
ReactionGrid
http://reactiongrid.com/
There
http://there.com/
Monday, September 28, 2009
Sketch of Wyoming SBDC Island: Wyoming Entrepreneur